Apr 21, 2011, 09:28 PM // 21:28
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#61
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Frost Gate Guardian
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Quote:
Originally Posted by Ghull Ka
Has anyone had the opportunity to field-test 7 R/N touch ranger heroes?
I am interested in the tales of ultimate destruction from such a thing! I don't have merc slots to do it, though. /sadface
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I would be interested to see how they went against wind rider packs, or in topk, or on the battlefield in fow.
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Apr 21, 2011, 09:29 PM // 21:29
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#62
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Ascalonian Squire
Join Date: Jun 2006
Guild: balthazars legend force
Profession: R/Mo
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sad enough you forgot about unholy feast --> AOE lifesteal ftw
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May 03, 2011, 10:48 AM // 10:48
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#63
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Furnace Stoker
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Leveraging on the merc mesmer heroes popularity for AoE armor ignoring damage and mixing that with Mantra of Frost for energy and damage reduction.
Note that this is UNTESTED as I do not have any merc heroes yet.
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May 03, 2011, 12:27 PM // 12:27
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#64
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Tried that, personally. It was lackluster due to the recharge on winter. I wouldn't recommend it in any normal style of play.
I run 2x E-Surge, 1x Ineptitude, 2x Invoke Lightning Ele's, 1 BiP Resto, and one combination UA/Prot (since I can drop a lot of e-management). Works wonders. The ele's are substitutable per area, such as the DoA, where I use an ST Rit, or other areas where I might prefer an MM.
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May 03, 2011, 02:37 PM // 14:37
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#65
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Quote:
Originally Posted by Daesu
Leveraging on the merc mesmer heroes popularity for AoE armor ignoring damage and mixing that with Mantra of Frost for energy and damage reduction.
Note that this is UNTESTED as I do not have any merc heroes yet.
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The effectiveness of this build could be improved a LOT simply having the player use RT/R (or R/RT) for place himself Winter and then abuse of Summon Spirits. No recharge/spirit range issue.
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May 03, 2011, 03:13 PM // 15:13
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#66
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Furnace Stoker
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Quote:
Originally Posted by AndrewSX
The effectiveness of this build could be improved a LOT simply having the player use RT/R (or R/RT) for place himself Winter and then abuse of Summon Spirits. No recharge/spirit range issue.
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I thought about that but a RT/R (or R/RT) would not have Mantra of Frost. Probably still workable with the prots, but not ideal. You can try sticking QZ to the ranger or use some recharge pve skill combo (e.g. Air of Superiority) on your Me/R (or R/Me).
The recharge on winter is fine if you are defending an area.
Last edited by Daesu; May 03, 2011 at 04:50 PM // 16:50..
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May 03, 2011, 04:14 PM // 16:14
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#67
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Quote:
Originally Posted by Daesu
I thought about that but a RT/R (or R/RT) would not have Mantra of Frost. Probably still workable with the prots, but not ideal. You can try sticking Serpent's Quickness or QZ to the ranger or use some recharge pve skill combo on your Me/R (or R/Me).
The recharge on winter is fine if you are defending an area.
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Note - normal style of play. The majority of missions, vanquishes, dungeons, and more don't involve defending an area. Those that do rarely warrant a custom build. If summon spirits + winter was used, it is more viable. On a ranger, the extra armor should compensate for lack of mantra.
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May 03, 2011, 04:51 PM // 16:51
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#68
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Furnace Stoker
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Quote:
Originally Posted by Plutoman
Note - normal style of play. The majority of missions, vanquishes, dungeons, and more don't involve defending an area. Those that do rarely warrant a custom build. If summon spirits + winter was used, it is more viable. On a ranger, the extra armor should compensate for lack of mantra.
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I suppose, but I don't really like the fixed player profession.
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May 03, 2011, 04:57 PM // 16:57
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#69
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Ofc not, but trust me on this - I tried it just two days ago. 60 second recharge is.. way too long. Eternal Grove, or the defending NF mission, are the only areas where this is viable unless you take winter with you.
You're better off dropping the ranger and adding a source of protection.
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